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Reactive Fish Schooling System

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Niagara and Blueprint based Fish Particle system which reacts to the player by dispersing and re-groups after a few seconds. The behaviors of the fish schooling also retains it's previous stimuli and becomes more chaotic over time. Consists of various customizable parameters such as fish color, model, force of dispersal, chaos and speed.​

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Character Customization System (Unused in Final Production)​

Procedural Building Generator (Unused in Final Production)​

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